ART/Film & Stories

WHERE THE LAST LIGHT SLEEPS

LIVE

A bilingual narrative mystery game.

ROLE
Game direction, narrative design and development
RELATIONSHIP
ORIGINAL
A branching dialogue choice at Ripples Pier
PROJECT SCREEN
AUDIENCE
Players of English or Korean narrative mystery games on Windows.
FORMAT / YEAR
GAME · 2026

STUDIO INPUT

  • Narrative game
  • Bilingual localization
  • Windows release

01

Choice structure

Decisions return through later voyages, the final storm and a last broadcast. The completed story leads to three regular endings and one hidden dawn ending.

02

World and play

Forty-two story scenes connect night navigation, signals, inference boards, memory dives and conversations inside a two-to-three-hour atmospheric mystery.

03

Accessibility

Large text, high contrast, reduced motion and flashes, sound captions, puzzle assistance and keyboard, mouse and gamepad flows are included.

04

Release

The offline Windows build is publicly available on itch.io. The source repository documents the Electron build, localization pipeline, tests and store artwork.

MORE PROJECT BACKGROUND

Premise

Across seven nights, lighthouse keeper Mira navigates drowned islands, answers broken radio calls and reconstructs memories around one final act of sacrifice.

Bilingual release

English is the default language and a complete Korean translation can be selected at any time. Language preference and local progress are saved on the player's device.

BUILD RECORD

CONVERSATIONS
38
ELAPSED BUILD TIME
5 HOURS
VIEW THE SOURCE RECORD (opens in a new tab)
CONTACT