WHERE THE LAST LIGHT SLEEPS
LIVEA bilingual narrative mystery game.
- ROLE
- Game direction, narrative design and development
- RELATIONSHIP
- ORIGINAL

- AUDIENCE
- Players of English or Korean narrative mystery games on Windows.
- FORMAT / YEAR
- GAME · 2026
INSIDE THE RELEASE.
STUDIO INPUT
- Narrative game
- Bilingual localization
- Windows release
01
Choice structure
Decisions return through later voyages, the final storm and a last broadcast. The completed story leads to three regular endings and one hidden dawn ending.
02
World and play
Forty-two story scenes connect night navigation, signals, inference boards, memory dives and conversations inside a two-to-three-hour atmospheric mystery.
03
Accessibility
Large text, high contrast, reduced motion and flashes, sound captions, puzzle assistance and keyboard, mouse and gamepad flows are included.
04
Release
The offline Windows build is publicly available on itch.io. The source repository documents the Electron build, localization pipeline, tests and store artwork.
MORE PROJECT BACKGROUND
Premise
Across seven nights, lighthouse keeper Mira navigates drowned islands, answers broken radio calls and reconstructs memories around one final act of sacrifice.
Bilingual release
English is the default language and a complete Korean translation can be selected at any time. Language preference and local progress are saved on the player's device.
BUILD RECORD
- CONVERSATIONS
- 38
- ELAPSED BUILD TIME
- 5 HOURS
