INDEX/WORLD / IP RECORD

WHERE THE LAST LIGHT SLEEPS

LIVE

An atmospheric bilingual narrative mystery about memory, mercy and the last lighthouse.

DIVISION
WORLDS
TYPE
GAME
YEAR
2026
ROLE
Game direction, narrative design and development
A branching dialogue choice at Ripples Pier

BUILD RECORD

FROM PROMPT
TO PLAYABLE.

CONVERSATIONS
38
ELAPSED BUILD TIME
5 HOURS
VIEW THE SOURCE RECORD (opens in a new tab)

STUDIO INPUT

  • Narrative game
  • Bilingual localization
  • Windows release

01

Premise

Across seven nights, lighthouse keeper Mira navigates drowned islands, answers broken radio calls and reconstructs memories around one final act of sacrifice.

02

Choice structure

Decisions return through later voyages, the final storm and a last broadcast. The completed story leads to three regular endings and one hidden dawn ending.

03

World and play

Forty-two story scenes connect night navigation, signals, inference boards, memory dives and conversations inside a two-to-three-hour atmospheric mystery.

04

Bilingual release

English is the default language and a complete Korean translation can be selected at any time. Language preference and local progress are saved on the player's device.

05

Accessibility

Large text, high contrast, reduced motion and flashes, sound captions, puzzle assistance and keyboard, mouse and gamepad flows are included.

06

Release

The offline Windows build is publicly available on itch.io. The source repository documents the Electron build, localization pipeline, tests and store artwork.