WHERE THE LAST LIGHT SLEEPS
LIVEAn atmospheric bilingual narrative mystery about memory, mercy and the last lighthouse.
- DIVISION
- WORLDS
- TYPE
- GAME
- YEAR
- 2026
- ROLE
- Game direction, narrative design and development

GAMEPLAY SCREENS
INSIDE THE RELEASE.
Official screenshots from the public itch.io release.




BUILD RECORD
FROM PROMPT
TO PLAYABLE.
- CONVERSATIONS
- 38
- ELAPSED BUILD TIME
- 5 HOURS
STUDIO INPUT
- Narrative game
- Bilingual localization
- Windows release
01
Premise
Across seven nights, lighthouse keeper Mira navigates drowned islands, answers broken radio calls and reconstructs memories around one final act of sacrifice.
02
Choice structure
Decisions return through later voyages, the final storm and a last broadcast. The completed story leads to three regular endings and one hidden dawn ending.
03
World and play
Forty-two story scenes connect night navigation, signals, inference boards, memory dives and conversations inside a two-to-three-hour atmospheric mystery.
04
Bilingual release
English is the default language and a complete Korean translation can be selected at any time. Language preference and local progress are saved on the player's device.
05
Accessibility
Large text, high contrast, reduced motion and flashes, sound captions, puzzle assistance and keyboard, mouse and gamepad flows are included.
06
Release
The offline Windows build is publicly available on itch.io. The source repository documents the Electron build, localization pipeline, tests and store artwork.